Just a few aesthetic changes this week, but they're pretty big ones. First, the new driver is actually driving the Aerogyre now- he's working the pedals as he steers, and I have a placeholder animation running whenever he casts a spell.
Second, I added a reflection shader to the Aerogyre to gloss it up a bit, and created an alpha reflection map. It looks pretty slick now, and (at least on my machine) didn't take much of a performance hit.
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