Saturday, May 31, 2014

It's been a little while since my last update, but I've added a new vehicle and rider to the game, which took a frustratingly long time to do. My process for getting human figures together starts with MakeHuman, then goes through AC3D and Photoshop to get the textures and UVs right, then to Messiah 5 for rigging and animation before it all gets dropped into Unity. I'm pretty sure it's time to bite the bullet and get a better production path in place.

One big change was enlarging all the vehicles and riders, which has brought the aerogyres up to scale with the scenery, and makes interacting with the other riders more satisfying.


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